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| RMS OPS - challenge thyself |
| 2009.06.12 00:00:00 | |
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Some of you must be thinking, "RMS OPS? challenge? he must be joking".... Well, I'm not :) In this article I want to cover a basic RMS challenge. working the arm without using external views...
I have chosen STS-31 for this article, So let's go have fun! :) In order to tackle this challenge we need to divide it up to a few steps. 1. View angles
Views We have already said that we are not going to use external views, so that leaves us with the 3D VC and the 2D panel. and we will need them both. I will describe the work-flow the way I feel comfortable with it might not be the optimum way so in general, YMMV :)
I use X52 joystick with custom profile, I have programmed two of the HAT switches to function as a THC, one HAT switch on the Throttle controls left/right and up/down translations, while a second HAT switch on the stick controls FWD/AFT translations. the stick itself is the RHC, with a twist rudder it's very similar in operation to the real deal. I of course have the RMS capture & released mapped to the stick (trigger). and I have main view configured on both the stick and throttle to allow some easy access. I can get to the 3D VC, switch position on the 3D VC and access the last 2D panel in a push of a button on the HOTAS system. the system also has a very uncomfortable mouse like device that allows me to make some minor mouse work if I don't want to let go of the stick. Another piece of hardware I use only when I want to try stuff like this is my TrackIR (I have the "old" TIR4). In SSM I Don't like to use it most of the time, but on RMS ops without Ext. views it's priceless and allows me to move my head around and get a whole new perspective (you'll see later on what I mean). I can only assume how much fun the Vusix goggles will be - but it's just too expensive for me. OK, back to views. As I said before, we have the 3D cockpit and the 2D panels, each would be used on a different part of the task, but we will transition between them all the time. In real life, the Port Aft position is RMS Operator and the STBD Position is the CDR/PLT position from which the shuttle is flown. so naturally our basic position will be the Port side, where we have the monitor for the CCTV cams and all the RMS readouts. Because the 3D panel is currently unclickble we will need to preset several settings on the 2D panel first.
RMS handling and orientation Now that we have the initial views set up we can start moving the arm to the grapple position. we are in ORB/UNL, so we start flying the arm to the right position, we need to be aware of the payload, not to hit him, but we also need to keep the arm low enough so that we can see the EE out of the window, here is where the TIR really helps, Just for the fact that you can "crouch down" and catch a bit more out the window. if you do not have a TIR you can also use the STBD position and the center position to help you with the looking around. (just look at the three images below, the EE is "lost" from standard view, "found" with TIR and with standard STBD view). The FF VC view inroduced on SP3.60 allows you the same function as the TIR does, only drawback is that you cannot move the RMS while using it..
Main issue here is to keep moving your view, look at the monitor and out the window and get a feeling on where the arm is. if you have a widescreen it's relatively easy, because you can get both with just a slight change of view angle, on some cases once you set it, it stays there...
You can do the final adjustments either on 2D panel or on 3D panel, it's up to you, both will give you the same info. IMHO (as you can see below), looking out the window at this point helps you remember where do you need to move the arm to get the camera in position, because you can see to where the camera is on the RMS. If you got a grapple on 180 deg wrist roll (like in this case), the FWD/AFT and LEFT/RIGHT are reversed, which can be very confusing. so pick your way and grapple the target. Once there we will start moving the Payload, and this is where it's getting tricky.
Payload Handling Now that he have grappled our target the real challenge begins. On the initial part of the unberthing especially with big cargo (LDEF, HST and pretty much everything we deal with in the missions that allows use to work without External views) will all be done from 2D panel. because the window will be blocked by the cargo, and we will need to switch back and forth between the four PLB cameras (A-D). the secret is to know where your clearance is problematic on every step and adjust the cameras accordingly. So before the initial movement, we will need to identify the problems. they easy way out would be pressing F1. But that is not what we are here for. Initially I will set the cameras to look at each other, something like this diagram.(all four cameras+the estimated FOV of each of them, you can click to enlarge).
At some point we would only need one of the aft cameras and the rest we can see out the AFT window - so we're back to 3D VC from here. Once the payload is clear of the PLB it's just a matter of getting it into position. while viewing up the top windows.
And that's about it! One more important thing to notice, getting stuff out is easier then getting the same stuff back in (STS-27 and STS-41C Vs STS-32 are fine examples) so practice, practice and practice!
No satellites were harmed during the making of this article and all Images are hosted on the image pad Hope you enjoyed reading this, as much as I had writing it :) Tags:
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